![]() There are no Pixel shaders to see if this could be fixed.Ģ. So from a distance, halos can look clipped. Halos are significantly better than they were, but ultimately the technique used to create the halo/highlighting seems a bit of a bodge and its showing up in 3D. I have made a video available (and extra screenshots) here: Fable TLC Videoġ. Provided two convergence presets (high/low) as some menus require lower convergence Disabled distant objects which rendered too closeĩ.
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